![]() The goal with expansions is to give players something new to come back to while also building on past concepts and themes. Supreme Archaeology, the new Warlock Quest Blizzard "We don't want you to feel like you are playing from behind on turn two," said Liv Bredeen, an initial designer on Hearthstone. Cards like Questing Explorer were added to give these decks a bit more balance in the early game. On turn one, you had very few options outside of playing the Quest, limiting your play style. One of the biggest problems Quest decks had was early game boredom. "Even people who experienced Quests in the past, these are going to feel fresh." "When we release a new expansion, we want it to feel like you are doing something different than what you've done before," Ayala said. The development team wanted to include past mechanics while making sure they felt fresh and exciting for players who already knew what to expect. These Quests are meant to add to the flavor of your deck rather than just a be a major win condition. It's a new way to interact with a mechanic from the past." Now, we expect you to complete your Quest and be able to utilize what that Quest brings you with the rest of your deck. ![]() ![]() "Before you'd complete Quests and you'd get something so powerful that you would either complete it and win or you wouldn't complete it. "Quests are being done in a totally different way," Final Designer for Hearthstone Dean Ayala told Newsweek. As an homage to where Hearthstone has been, both the team of explorers and Quests will be making their return in Saviors of Uldum, but with a twist. Quests were first introduced in the League of Explorers expansion alongside the adventurers Brann Bronzebeard, Reno Jackson, Elise Starseeker and Sir Finley. The four explorers leading the Saviors of Uldum Blizzard ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |